I chose Lex Luthor, Bizarro, and a Kryptonian Renegade. They are the Superman Revenge Squad! I've never used these guys before but I'm fairly confident because I almost never lose at Hero Clix. But I lose every single battle report it seems. So let's see what karma has in store for me.
a bunch of miscreants |
Jordan: I'm currently typing instead of talking, as I think it will go faster!
I'm using Deadpool, Cyclops, and Nightwing because I haven't used them nearly enough since I got them :). Ryan claims he always wins at Hero Clix, but looses at BatReps. Well, I loose at everything, so lets see how this goes!
wolverine haters + guest |
Jordan wins the roll for deployment, and because we're both very casual about this game, he decides to just deploy in the zone that he was already sitting by. My end of the table has some blocking terrain and an elevated position, presumably where they tested the gamma bomb. So Jordan gets to deploy first and act first, and I have to deploy and play second.
Jordan advances cautiously up the field, making effective use of cover and blocking terrain. He declared that Nightwing was going to be using a utility belt. Equipped on the belt is the gas pellets and smoke bombs, and batarangs.
Jordan Turn 1 movement |
Attempted high ground... |
Turn 2, Nightwing boldly charges a Kryptonian Renegade. This is risky because Jordan would have to push Nightwing. He decides to Outwit her Invulnerability, using the special power from the utility belt. And taking full advantage of the plus to bonus to all of his stats, Nightwing rolls double threes - not only hitting the Renegade, but dealing pushback damage and sending her flying into the staging area Luther and Bizarro were standing on! This Deals an all-important sixth point of damage. This saw the Kryptonian Renegade completely unconscious. A very successful second turn for Jordan.
The wind-up... |
...outta the PARK! |
Needing to deal some damage before Nightwing goes sick-house all over all of my guys, I decide to push Bizarro, using his Hypersonic Speed to fly at Nightwing, punch him in the face, and then get back to right where Luther is. Rolling a nine, just over the eight I needed, I dealt four damage to Nightwing - enough to bloody his nose but doesn't take him out of action.
Bizarro, take him |
Bizarro do good? |
Down! down! and Towards!! |
Jordan decides to advance Cyclops up to support his teammates, and clears Knightwing - clearly exhausted after butchering the Kryptonian Renegade.
In a Mexican standoff style turn, all I'm able to do is cause Bizarro to rest as well. Now that he has lost his Hypersonic Speed I am not sure how to proceed for the next few turns.
In a bold maneuver to deny Bizarro his charge, Jordan moves Knightwing up to the staging area engaging both Luther and Bizarro. Deadpool and Cyclops both attempt to flank the members of the Injustice League.
Right now with all the threats on the table it's a difficult decision whether I want Luther to enhance Bizarro's laser eyes and try to kill Deadpool or Cyclops, or whether I want them just to take down Knightwing because he poses such a large threat.
I decide to perplex Bizarro's damage up by Bizarro reciting poetry, and using Luthor to enhance Bizarro's damage value as well. I can only target Cyclops as Jordan pointed out Deadpool is being very stealthy this turn. I just have to hope that the terror of the tabletop known as Knightwing is not going to surve my own buttocks on a SilverPlatter next turn.
Luther decides to take a swing at Nightwing, but ends up simply tickling him, Bizarro does a whopping five damage to Cyclops, however Cyclops ended up acquiring the Enhancement power which is going to boost Deadpool's damage on his turn.
Bizarro is gaining his patience with you... |
I said stay DOWN Luthor! |
Looking at my dice, having rolled a nine with utmost confidence almost assured that Nightwing would be taken out of the match this time Jordan nonchalantly points out that his defense is enhanced not only by his comment reflexes but also by the utility belt adding the extra point of defense causing my paltry nine To miss by one point.
Jordan rolls are whopping 10 to hit Bizarro with Cyclops, but looking at Pizarro's dial I noticed that he now has Probability Control! I announced in a loud voice "reroll that!", but unfortunately for me Jordan picked up his dice, shook them around, droped them on the table and ended up with the exact same result! Victory to the X-Men today, with special guest star Knightwing.
After the match looking back on what I could've done differently that game, I think I should've been a little more patient with Bizarro. Had I not pushed him a few times, I would've had more opportunities to attack with him. Although losing the Kryptonian Renegade early was debilitating I still should've played around that, I've seen other games of Hero Clix turn around with more severe penalties than that. Jordan played really well, he pushed when he needed to, was aggressively when he needed to be, and it won him the game. Again congrats Jordan.
Jordan: Holy cow! Taking out the Kryptonian Renegade in one shot was unbelievably lucky! Without the Utility Belt's bonus, it would never have happened. I was extremely (and uncharacteristically) lucky with my Utility Belt - it was always on one of the few spots that have bonuses to attack stats. Hero of the Match definitely goes to Nightwing - his daring charge ending in the death of a powerful character on turn two, combined with a timely and possibly deadly move into danger to protect Deadpool and Cyclops gave me the freedom to choose my attacks. Until next time Mr. Brouckxon!